Replica uses immersive technology to display a virtual dancer who interacts with, and occupies the same space as a live performer - allowing her to duet with a digital double.
Cripping Up is an interactive VR experience where audience members embody Meg, a wheelchair user, confronting everyday ableist barriers she faces during a simple journey.
StoryDrop is a mobile-first web-app for endless-scroll reading: public-domain classics paired with mood-matched chapter music, light AI enhancements like glossaries and recaps, plus collectibles and end-of-chapter activities.
Kraftsound transforms digital music into playable physical objects, allowing fans to design and create their own music sculptures while giving artists a new way to connect with audiences.
ModnyVR is developing an interactive desktop slit-lamp simulator that gives optometry learners safe, repeatable practice, realistic pathology exposure and guided clinical training without specialist hardware.
Dancers in the Sky explores using emerging LED mesh technology as a new digital canvas for performance, testing the physical applications, technical capabilities and safety considerations.
An immersive, interactive environment in which a performer's voice generates real-time visuals.
BeeStoon is and AI 3D world maker which generate 3D object/environment from 2D photo/video.
CrawlyBot: Developing an Open-Source Robotics Kit and Workshop Framework to Encourage Creative Technology Skills
Our project is built on the belief that everyone deserves to feel seen, comfortable, and confident in their appearance, regardless of health, ability, culture, or identity.
Cosimo is exploring how generative AI can help visual artists describe, catalogue, and present their work, while preserving authorship, accessibility, trust and creative control through artist-led research and prototyping.
Birmingham Royal Ballet’s Swan Lake Immersive is a bold new immersive touring production, inviting audiences into the world of Swan Lake through location-based, free-roaming, multi-user virtual reality technologies.
JODO Spatial Recce is a browser-based 3D pre-production tool helping screen, live and immersive teams plan locations, staging, camera movement and storyboards in pre-production.
Orbit is a pioneering portable, inclusive 4D volumetric capture technology designed with and for disabled and neurodivergent artists—bringing accessibility, portability and affordability to the forefront of immersive storytelling.
The Remote Production System — Phase 2 provides a self-contained, couriered production system that a non-specialist can set up and Live to your Living Room engineers operate from anywhere.
Augmented Ensemble is a tool that enables immersive group musical practice supporting musicians ensemble rehearsal, supporting music education, and allowing inclusive participation.
Trinket is an accessible, responsive 360° experience co-designed with SEND and neurodivergent young people. Powered by real-time biometrics, the system dynamically adapts interactive projections to reduce anxiety in shared spaces.
Kinship Wayfinder is a playable, immersive forest experience where teams explore a forest to discover the fate of a group of scientists, who mysteriously vanished 30 years ago.
Electronic Voyages is an exploration into a new form of interactive and immersive performance that invites audiences on live guided tours of iconic virtual worlds.
A development kit to transform compatible VR and mixed-reality projects into scalable, shared projection experiences for larger audiences and varied venues - unlocking new routes to market and audiences.